The mind flayer magically emits psychic energy in a 60-foot cone. Neither are commonly written down, but use the Espruar script when done so. In addition, the object can't be targeted by magic, or perceived through magical scrying sensors. Range: Unlimited After applying the damage from the tentacle hit, if the target has 100 hit points or less, the target dies. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. The mind flayer magically emits psychic energy in a 60-foot cone. On a hit, the creature must make a Charisma saving throw. Roll 5d8; the total is how many hit points of creatures this spell can affect. In addition, when you make an attack with your tentacles you may use your Strength modifier instead of Intelligence. At 10th level, as a bonus action you can spend 2 Psi points to disrupt the thoughts of one creature you can see within 120 feet. 2nd-level Illusion Mind Flayer (Illithid Playable Race) Race. The number shown for your level is your psi point maximum. 5th-level Transmutation Range: Self (100-foot line) They possess six tentacles instead of the regular four. Living Focus (2 psi). Mass Suggestion (9 psi). You can not be detected by magical means against your will. Duration: Concentration, up to 1 hour. Spells Known of 1st-Level and Higher. Components: V, S At Higher Levels. Through the power of thought alone you can produce spell-like effects. You have advantage on saving throws against cantrips and 1st-level spells.Tentacles. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Some options let you spend additional psi points to increase a discipline's potency. I am obsessed with trying to discover the secrets of the one-revered illithid deity Maanzecorian. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The spell slot remains until you use it or finish a long rest. Your choice grants you additional features when you choose it at 1st level, and again at 3rd, 10th and 18th level in this class. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell You can use your action to make a melee weapon attack with your tentacles. A brainstealer dragon is a monstrosity that combines the most horrid aspects of mind flayers and dragons created on the rare chance an illithid tadpole is inserted into a live but incapacitated dragon. You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. Dominate Person (7 psi). When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can also use this spell to detect the presence of thinking creatures you can’t see. 7th-level Conjuration Though Qualith can be used to keep records, illithids most often use it to mark portals or other surfaces with warnings or instructions. Mind flayer Racial Traits . Personally I think this is the school has the potential for the most evil. You gain immunity to being charmed, frightened, paralyzed or poisoned, and you are immune to exhaustion. You can work with your DM to determine the reasons for this, or you can roll on the following table. Components: V, S 7. Components: V, S, M (a pinch of powder made by crushing a clear gemstone) If you are using starting wealth, you have 4d4 x 10 gp in funds. 2. Range: Self Charm Person (2 psi). Lightning springs from your hand to deliver a shock to a creature you try to touch. Range: Self Its spellcasting ability is Intelligence (save DC 15, +7 to hit with spell attacks). They were extremely silent and almost impossible to detect in the dark. At 18th level, you lay your clutch into a contained body of water no smaller than 30 ft. in diameter. Duration: Concentration, up to 1 hour. Mind Blast (2 psi). Illithids have been murdering adventurers for their sweet juicy brains since the 1st edition of D&a When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. To seek new species that would make perfect slaves draconic potential you send a short message of twenty-five words less. Experiments were discovered by the authors of Dungeons and Dragons, are target! 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